I was a little tardy to the Dragon Age: Inquisition party last winter; my priorities were elsewhere, and while a couple of my friends were saving Thedas I was Smashing away. When I did finally dive in, I quickly understood why my friends were so insistent that I was missing out. Inquisition is a return to form for the series after the step back that was Dragon Age 2, and it’s great to be playing a true avatar of my choosing again.
My friends – let’s call them Ned and Nyx – are particularly taken with the cast, and one party member in particular, Dorian. The player’s companions are arguably one of the best aspects of the franchise and Inquisition did not disappoint. Nyx was smitten with Dorian from the get-go and lamented that she could not seek a romance with him, living vicariously through Ned when his Inquisitor fell in love with the dashing mage
Dorian is one of the best game characters in recent memory. For one, he bears the honour of being the first truly homosexual male romance option in the series (if not all of gaming), alongside the bawdy Sera for female Inquisitors – to this point, romance options were hetero or vaguely bisexual, and it’s about time the representation was balanced, to see a character truly dealing with his sexuality in the fantasy world. Dorian feels like a very authentic representation. He hails from Tevinter, a place we’ve yet to visit in the franchise, from which most of the villainy in the game originates – so he has particularly useful insight, if you can keep other members of the Inquisition from despising him. Most of all, he’s just well-written; he’s charismatic and funny, and I found myself seeking him out for new conversations every time I returned to my home base after a mission, just as I did with Varric in DA2.
My approach with the first playthrough of games like Dragon Age, generally, is to play close to my own personality, so in terms of romance I was left to choose between Cassandra, the stern Seeker, or Josephine, the Orlesian diplomat. After some flirting with Josephine (and Dorian – the flirting conversational options were just too fun to miss), I set my Inquisitor’s heart on Cassandra, which required some persistence and old-fashioned chivalric romance. Considering her conviction to murder me at the very start of the game and her no-nonsense personality, it was a bit of a challenge to open her heart – but I have experience doing this in the series.
Seeing Ned and Nyx so smitten with Dorian, her despair at complications in her own romance with Blackwall, and my pursuit of Cassandra, I was constantly reminded of Morrigan from Origins – and not just because I was anticipating her eventual arrival in Inquisition‘s story.
Whenever a game allows for love and marriage – games like Dragon Age, Mass Effect, Fable, and so on – I always dedicate a little time to pursue a virtual love interest, partly for the inevitable Trophy for committing and partly for the benefits it might impart. My wife watched me wed and bed a different woman in each city in Fable III, for no other reason than because it was an amusing option that provided me a small boon when I returned to those homes, and rolled her eyes. I took partners in Skyrim mostly for the convenient store options, and the buff from sleeping at home.
Dragon Age has always been different for me. I’m actually compelled by its characters; I genuinely enjoy the conversations and don’t exhaust the dialogue options just to unlock any possible quests or benefits. I don’t befriend or romance them just for the Trophies (though I still grin triumphantly when I earn them). I wanted to get Cassandra to open up, to put aside her righteous anger and show a little humanity, and the scene where she reveals her taste in literature was a great reward
The characters in Dragon Age are very well developed; you have to earn their trust and friendship, and they won’t put up with your shit if you keep choosing options that they don’t like. They gradually tell you more about themselves, revealing flaws and insecurities and troubled pasts. By successfully navigating conversations and completing the quests they entrust you with, you are rewarded with their true companionship. They’re some of the most well-rounded and realistic video game characters I’ve ever encountered.
This authenticity and depth is part of what drew me to Morrigan in Origins. It’s hard not to be drawn to her when you meet her near the start of the story. I found her conversations enlightening about the game world and my current quests, and entertaining to boot. My Warden saw the human beneath the mystique her mother laid upon her and wanted to help her break free of Flemeth’s yoke, to show her she could love. It took some dedication (and some shiny gifts) but in time Morrigan opened her heart to me, and it seemed a bigger victory than besting the Archdemon in the final battle. The inevitably sad conclusion to the romance in Origins and the Witch Hunt DLC was all the more powerful for my personal involvement – and I was determined to follow her wherever she ran in said epilogue. In the shoes of my Warden, I had a real connection with her.
Knowing Morrigan was set to return in Inquisition, I was eager to delve into the story after importing my past decisions via Dragon Age Keep – and was rewarded with a happier ending than I expected. I’ve only just encountered her and haven’t yet progressed any farther in the story, but in talking with her in the gardens of Skyhold I learned that the fate of my Warden and his love was not as bleak as Origins had painted it. That I could still be so invested in a character I played six years ago is a testament to the series’ craft and integrity – I’m not one to truly connect with video game characters on a personal level, outside of my literary engagement with the medium.
In hearing Nyx and Ned recount stories of encounters with Blackwall and Dorian, and getting genuinely invested in courting Cassandra, I realized what it is about the Dragon Age games that I love: truly roleplaying. RPGs are my favourite genre, but it’s in Dragon Age that I really put myself in my avatar’s shoes and get drawn into his interactions with the people and world around him. For me, the game is more about the conversations and decisions than the actual battle mechanics (which are good, don’t get me wrong, but if I go a whole session without drawing my weapon I’m not exactly disappointed). It sets a bar of quality that more games should aspire to meet, that I’d like to meet in my own writing.